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Patch 0.5.5 · community data — verify ⚠ items in-game

Progression Checklist

Campaign end through the full Atlas tree, the Master quest chains and your farming loop. Check off steps as you complete them — progress is saved in this browser.

Overall progression0%
Up next · Campaign EndStep 1 of 31 · 0 done

Finish campaign, enter the Ziggurat Refuge

Open the Waygate, rush the first map straight to its boss (ignore every mechanic in it), and talk to Doryani and Farrow to start quests — this unlocks your hideout map device. Set up your hideout and the Verisium Anvil — outside Runes of Aldur (Standard, Forbidden Rites) the Anvil unlocks by completing The Runeseeker quest in Act 4, and Farrow can then be placed in your hideout.

Jump to step →

Waystone planner

Run next
T1area level 65
Doryani sells
Low tiers — clear T2 to unlock more
Reforge
—

Rolling: Transmute (magic) everything. Put your best stone into Powerful Map Boss nodes — they're the only way up besides the 3→1 bench.

  1. → T5· East Gateway needs a T5+ Waystone
Before your first map — how the endgame worksTiers and area level, what Waystone mods cost you, tablet slots, and how you climb tiers.
Tiers and area level▶ 08:22▶ 00:45
T1 = area level 65, +1 per tier, T15 = 79. T16 (area 80) only comes from Vaal-corrupting a T15 — which can also drop it to T14. T1–5 are white, T6–10 yellow, T11–15 red.
Waystone modifiers▶ 02:04▶ 05:24
Prefixes and suffixes only make the map harder; the Waystone's implicit is what scales rewards. Each modifier removes one of your 6 portals (revives) — a 6-mod map is one attempt.
Dying to the map boss▶ 06:56
The boss resets to full life and the rest of the map empties. Do side objectives before the boss.
Tablet slots▶ 09:14
Magic Waystone = 1 tablet. Rare with 3+ mods (Transmute + Augment + Regal, or Alchemy) = 2. Six mods (Alchemy + 2 Exalts) = 3.
Tablet modifier cap▶ 12:07▶ 13:08
Tablets start at magic rarity (2 mods). Killing Arbiter of Ash unlocks 3 (Regal); the top of the tree after Arbiter of Divinity (Partial Translation) unlocks 4. Unlike Waystones, every tablet mod is pure upside.
Climbing tiers▶ 03:03▶ 01:32
Only Powerful Map Boss nodes (red demon icon) drop a Waystone one tier higher; the 3→1 reforge bench is the only other way up. Doryani sells one tier below your best completed map and restocks on every level-up.
Where Atlas points come from▶ 03:49▶ 05:20
Fortress maps give points once you're past the Ancient Gateway; wall towers give a few extra. In 0.5.5 the second (non-quest) Arbiter of Divinity kill unlocks everything. League mechanics and Masters have their own point trees from their quest chains.
TierArea levelWhat unlocksWhy it matters
T1⚠ Unverified▶ 08:22
6530% movement speed boots, +2 minion helmetsLeave the campaign with basic structural items
T6–T7⚠ Unverified▶ 08:22
70–71Higher resistance tiers and base defences; first power spikeFix your resistance caps before the Enigma Chambers
75T1 flat damage (rings/gloves), T1–2 life, T2 resistances/defences, +3 amulets, T2 weapon physical, level-18 gemsThe gearing checkpoint — best power per risk; park here until geared
T15⚠ Conflicting sources▶ 08:22▶ 10:07
79Top tiers of a few affixes (e.g. 35% movement speed) — plus more niche mods that dilute rollsPush only once T11 gear is done and T15 clears at a decent pace
Glossary — endgame terms20 termsWaystones, Powerful Map Bosses, tablets, Crisis Fragments, Origin Cores, Masters, Honour and more.
Waystone
The key that opens a map. Its tier sets the area level (T1 = 65 … T15 = 79). Its prefixes and suffixes only make the map harder; the implicit is what raises rewards. See step →
Powerful Map Boss
A map node with a red demon icon. Its boss drops a Waystone one tier higher — the only way up besides the 3→1 reforge bench. See step →
Reforging bench (3→1)
Unlocked by an Act 3 quest. Three Waystones of one tier become one of the next tier. See step →
Tablet (Precursor Tablet)
Socketed into a Waystone to add a mechanic or bonus to that map. Slots: magic Waystone 1, rare with 3+ mods 2, six mods 3. Tablet mods are pure upside, unlike Waystone mods.
Overseer Tablet
Unlocked by Eons of Domination. Slotted into a node without a powerful boss, it makes that map's boss Powerful — so it can drop a higher-tier Waystone. See step →
Atlas passive points
Spent on the Atlas tree to buff maps. They can't be refunded. Fortress maps, wall towers and mechanic quest lines give them; in 0.5.5 the second Arbiter of Divinity kill unlocks the rest at once. See step →
Precursor Fortress
The walled region at the centre of the Atlas holding the main quest: Ancient Gateway, Burning Monolith, East/West Gateways, Enigma Chambers and the Origin Tower. See step →
Crisis Fragments
Ancient, Faded and Weathered — the three keys for the Arbiter of Ash. The quest gives you two from the Enigma Chambers; the non-quest fight needs all three from Citadels or the exchange. See step →
Citadel
A special map marked by a massive coloured beam, guarded by a boss that drops a Crisis Fragment. Enigma Chambers are smaller versions.
Origin Core (Cradle + Spark)
The key for the Arbiter of Divinity: an Origin Cradle from a Matriarch Hall plus an Origin Spark from a Patriarch Hall. A non-quest Core (Halls outside the Fortress) is what unlocks the full Atlas. See step →
Masters (Doryani, Hilda, Jado)
Three NPCs with their own point trees. You pick one Master per map setup: Hilda for boss rushes and Omen Abyss, Jado for unique and Lineage hunts, Doryani for safety and biome control. See step →
Corrupted nexus
The boss map at the heart of a corrupted region. Clearing it cleanses the region (bonus currency, Fracturing Orbs) and gives Doryani points. See step →
Anomaly map
Jado's special maps (e.g. Jade Isles). Take the Lineage Support drop nodes before running them. See step →
Djinn Barya
The key for the Trial of the Sekhemas (Ascendancy points). Its level and trial count come from where it dropped; the lowest 4-trial Barya is level 75. See step →
Honour
The Trial of the Sekhemas' second health bar — run out and the trial fails. Relics with Honour Resistance (aim for 75%) protect it. See step →
Monster Effectiveness
Makes monsters tougher and scales every non-guaranteed drop — currency, items, Waystones. Worth taking unless your build can't handle the jump. See step →
Biome
Each map's terrain type (Grass, Forest, Mountain, Desert, Swamp, Water). Biome passives buff maps of that type; city maps grant a choice of two.
Deliriousness / Grand Mirror
Delirium fog raises a map's Deliriousness; at 100% maps count toward the Simulacrum. A Grand Mirror (kill the boss and its mirrored copy) spreads fog to 10 nearby maps in 0.5.5. See step →
Juice / juicing
Stacking Waystone mods, tablets and Atlas passives to make a map more rewarding. Pointless before your Atlas is unlocked — boss-rush until then. See step →
Revives / portals
Each map starts with 6 portals; every Waystone modifier removes one. Dying to the map boss resets it to full life and empties the rest of the map.
All common progression mistakes14Each step shows its own warnings — open this for the full list.
  • Pushing map tiers before defenses are ready

    Endgame is a survival check, not just a DPS check — gear resistances and life before chasing higher Waystone tiers.

  • Spreading Atlas points across multiple mechanics

    Payoff nodes sit deep in each sub-tree (9-12 nodes in). Half-investing two mechanics nets ~60% of one full investment, not 200% — specialize in one at a time.

  • Ignoring Waystone sustain

    Spending every good Waystone without securing sustain nodes/backups stalls your progression entirely.

  • Rushing T15 when T11 already gives ~95% of loot value

    T15 rarely improves on T11 (item level 75) rolls, which are already high-weight — the extra risk isn't worth it until you're geared. Run the highest tier you clear at a decent pace, not the highest you survive; if a map takes 50–80% longer, drop down.

  • Skipping Fortress progression

    The Precursor Fortress is your Atlas-point engine, not a side mechanic — don't neglect it in favor of farming loops.

  • Running a mechanic's own tablets while questing it

    Tablets add more of the mechanic into the map, which slows down finishing that mechanic's quest and killing its boss. Applies to Abyss, Breach, and Ritual alike — quest first, juice after.

  • Taking Atlas trap nodes (no respec)

    Atlas points can't be refunded. Skip Man Trap (buggy Rogue Exile spawns outside the Essence), Survival of the Fittest if you'll farm Abyss (it merges rares, and Abyss drops one Omen per rare), and the hive-seeded Breach node unless you farm hives. The three small gold-found nodes are optional to path around. Full list on the Atlas page.

  • Full-clearing maps before the Atlas is unlocked

    Mechanics are weak without Atlas points. Boss-rush every map (Essences and Shrines only) until the second Arbiter of Divinity kill unlocks the full tree.

  • Running individual Fortress nodes

    Only path to quest objectives. The second (non-quest) Arbiter of Divinity kill completes the whole Fortress in 0.5.5, so every extra Fortress map is wasted time.

  • Expecting the first Arbiter of Divinity kill to unlock the Atlas

    The quest kill doesn't unlock your full tree — players stop there and assume it's bugged. Find one Matriarch + one Patriarch Hall outside the Fortress, build a non-quest Origin Core and kill it again.

  • Killing the boss before finishing a mechanic point map

    On league-mechanic Atlas-point maps, finish the mechanic before entering the boss arena (the checkpoint turns orange) — the point can fail to award otherwise.

  • Running anomaly maps before taking the Lineage Support nodes

    Allocate the anomaly-map Lineage Support drop nodes before any Jado anomaly map — Lineage gems are expensive and the nodes can double the drop.

  • Juicing Waystones while you're still unlocking the Atlas

    You're boss-rushing, so extra mods buy little loot and cost revives. Run Magic on normal nodes and Rare only on Powerful Map Boss nodes; alch red maps only when you're short on sustain.

  • Running Ritual tablets during the Bodach body-part maps

    While collecting the 5 body parts for The Bodach, run the chosen maps without Ritual tablets — they can get in the way of the quest drop.

1Campaign End0/4
  • #1Finish campaign, enter the Ziggurat Refuge

    Open the Waygate, rush the first map straight to its boss (ignore every mechanic in it), and talk to Doryani and Farrow to start quests — this unlocks your hideout map device. Set up your hideout and the Verisium Anvil — outside Runes of Aldur (Standard, Forbidden Rites) the Anvil unlocks by completing The Runeseeker quest in Act 4, and Farrow can then be placed in your hideout.

  • #2Know the three rules of the Atlas rush⚠ 2

    Until your Atlas is fully unlocked, maps are for pathing, not loot: mechanics are weak without Atlas points, so every hour spent juicing now is an hour your full tree is delayed.

    • Boss-rush every map. Only click Essences and Shrines — they're fast. Skip Ritual, Breach, Abyss and the rest.
    • The whole goal is Arbiter of Ash ×1 and Arbiter of Divinity ×2. In 0.5.5 the second Divinity kill unlocks every Atlas point at once.
    • Atlas points can't be refunded. Check the trap-node list on the Atlas page before you allocate anything you don't recognise.
    • Run the highest tier you can clear at a decent pace — not the highest tier you can survive. Higher tiers mean better item level, more XP, faster Atlas.
    • Avoid: Taking Atlas trap nodes (no respec)why?

      Atlas points can't be refunded. Skip Man Trap (buggy Rogue Exile spawns outside the Essence), Survival of the Fittest if you'll farm Abyss (it merges rares, and Abyss drops one Omen per rare), and the hive-seeded Breach node unless you farm hives. The three small gold-found nodes are optional to path around. Full list on the Atlas page.

    • Avoid: Full-clearing maps before the Atlas is unlockedwhy?

      Mechanics are weak without Atlas points. Boss-rush every map (Essences and Shrines only) until the second Arbiter of Divinity kill unlocks the full tree.

  • #3Hilda's Camp — first Great Beast only → Mighty Preygate

    Hilda's camp is right next to where you start. Kill only her first Great Beast and take Mighty Prey: 25% chance to upgrade a Normal Map Boss to a Powerful Map Boss, which drops a Waystone one tier higher. One point is enough for now — this is your core tier-climbing engine. Her next beast needs a T5+ Waystone, so leave the rest for later.

    Waystone breakpoints gate progression at Tier 6, 11, and 14 — buy a backup stone one tier below your best from Doryani right after crossing each one.

  • #4Run the Waystone engine0/7⚠ 2

    Waystone starvation is the #1 early-endgame stall. Only Powerful Map Boss nodes (red demon icon) and the reforge bench move you up a tier, so route every map around them.

    • Example: holding 2× T9 and 1× T10, run the T9s to reach a Powerful node, then spend the T10 there for a guaranteed-ish T11.
    • Waystone drop rates are near-100% at T1–T6 and fall off noticeably around T11 without sustain nodes.
    • Doryani and 3→1 get expensive in gold at high tiers (≈20k per stone, ≈60k per T14 reforge).
    • Avoid: Ignoring Waystone sustainwhy?

      Spending every good Waystone without securing sustain nodes/backups stalls your progression entirely.

    • Avoid: Juicing Waystones while you're still unlocking the Atlaswhy?

      You're boss-rushing, so extra mods buy little loot and cost revives. Run Magic on normal nodes and Rare only on Powerful Map Boss nodes; alch red maps only when you're short on sustain.

2Precursor Fortress0/4
  • #5Rush the first Precursor Tower → Ancient Gateway → Burning Monolith0/1gate

    The nearest Precursor Tower (about 3 maps away) reveals the Fortress. Path straight to the Ancient Gateway — maps inside the Fortress area start giving Atlas points — then to the Burning Monolith, through as many Powerful Map Boss nodes as you can. Grab the guaranteed trial-key (Djinn Barya) nodes just off the middle path.

    • Since 0.5.5 the Trial of Sekhemas has inherent monster and reward bonuses from area level 65, because Atlas passives don't apply inside it.
    • Early Atlas points go down the Essence path (fast currency, shortest route) toward the Waystone-quantity nodes on the right.
    • Some guides suggest saving the guaranteed Barya node until you can run it with a T9+ Waystone so its key rolls high enough for the 4th Ascendancy (web-digest tip, not in the videos).

    Do your 3rd Ascendancy at ~level 70 — slightly over-levelled is the safe margin.

    Trial of the Sekhemas: bring relics for a full 75% Honour Resistance — Honour, not life, is what fails the run.

  • #6Light both Gateway beaconsgate

    At the Burning Monolith you're missing two fragments. East Gateway: kill the Precursor Refiner and activate the beacon (needs a T5+ Waystone). West Gateway: kill the Precursor Separator. Scorpius does the lower-tier West side first.

    The East Gateway needs a T5+ Waystone — reforge 3→1 if you don't have one.

  • #7Enigma Chambers → Weathered + Ancient Crisis Fragments⚠ 1gate

    Both need a T10+ Waystone. Each Enigma Chamber is a smaller version of a Citadel: kill the boss in the Western and the Eastern chamber for the Ancient and Weathered Crisis Fragments. The quest supplies the third fragment for your first Arbiter of Ash.

    • Want the chamber bosses easier? Clear your first T11 and buy T10s from Doryani to run them with.
    • Don't clear Fortress nodes for their own sake — path to objectives only; the Arbiter of Divinity kills complete the rest.
    • Claim the fragment in the chamber before you portal out (web-digest tip, not in the videos).
    • Avoid: Running individual Fortress nodeswhy?

      Only path to quest objectives. The second (non-quest) Arbiter of Divinity kill completes the whole Fortress in 0.5.5, so every extra Fortress map is wasted time.

    Enigma Chambers require Tier 10 Waystones minimum.

  • #8Allocate the sustain/tablet-unlock cluster0/10⚠ 2

    Allocate in this order — this block is 100% sustain and tablet unlocks, zero league mechanics. Eons of Domination unlocks Overseer Tablets; Atop the World unlocks generic Precursor Tablet drops while maxing Waystone drop chance. Putting early points into Abyss, Delirium or Breach here is the classic trap.

    • Undergeared? Scorpius's safer opener: shrine cluster → magic-monster circle → Eons of Contamination (irradiated tablets, area 70+) → Valuable Paths → Chosen Path (Rogue Exiles) → Journey Ahead → Archaeological Interest.
    • Avoid: Taking multi-choice Atlas nodes that raise difficulty beyond your buildwhy?

      Monster Effectiveness nodes scale all non-deterministic drops but also make monsters stronger — skip them entirely if your build can't handle the difficulty jump.

    • Avoid: Taking Atlas trap nodes (no respec)why?

      Atlas points can't be refunded. Skip Man Trap (buggy Rogue Exile spawns outside the Essence), Survival of the Fittest if you'll farm Abyss (it merges rares, and Abyss drops one Omen per rare), and the hive-seeded Breach node unless you farm hives. The three small gold-found nodes are optional to path around. Full list on the Atlas page.

3Arbiter of Ash0/1
  • #9Kill Arbiter of Ash (quest version)

    Bring the two Enigma fragments to the Burning Monolith. The quest fight is ~1.2M HP with two phases, unlimited attempts and no XP loss — it's mechanic-heavy, so learn it rather than face-tank it. Since 0.5.5 it has Fire Resistance and Cold Vulnerability instead of All Elemental Resistances. Upgrade gear before you try, or you'll be here a while.

    • The kill unlocks the Atlas lock that lets tablets roll 3 modifiers (Regal) — a big sustain spike, so beat Ash as fast as possible.
    • Too weak? Don't grind Fortress nodes. Pivot to one league mechanic to gear up, then come back.
    • The non-quest (uber) version needs all three Crisis Fragments — Ancient, Faded and Weathered — from Citadels or the Currency Exchange. Older guide figures put it at ~5M HP standard / 22M+ uber with a hard 55% phase transition.
4T11 Gearing Checkpoint0/5
  • #10Grind T11 as the key gearing checkpoint⚠ 2gate

    T11 Waystones are area level 75 — enough for tier-1 flat damage on rings/gloves, tier-1/2 life, tier-2 resistances and defences, +3 amulets, tier-2 physical on weapons and level-18 gems. T15 rarely does better. If T14–T15 is slow for your build, stop climbing and farm T11 until your gear is right.

    • Fubgun's nuance: run the highest tier you clear at a decent pace — don't spend 50–80% longer per map for slightly better drops.
    • Look up your weapon base's item-level breakpoint (poe2db / wiki) and rush to the tier that drops it — weapons are usually the biggest upgrade.
    • Avoid: Pushing map tiers before defenses are readywhy?

      Endgame is a survival check, not just a DPS check — gear resistances and life before chasing higher Waystone tiers.

    • Avoid: Rushing T15 when T11 already gives ~95% of loot valuewhy?

      T15 rarely improves on T11 (item level 75) rolls, which are already high-weight — the extra risk isn't worth it until you're geared. Run the highest tier you clear at a decent pace, not the highest you survive; if a map takes 50–80% longer, drop down.

    Park at T11 (area level 75) to gear and resist-cap before pushing further — it gives ~95% of loot value with far less risk than jumping to T15.

    Sustain 5-mod Waystones (~80% same-tier replacement chance) before investing further into a mechanic sub-tree.

  • #11Take one Doryani point for the extra revival

    Clear the nearest corrupted zone's nexus (kill its boss) to unlock Doryani and one point — spend it on the extra revive.

  • #12Delirium Part 1 only — amulet anointing unlock

    Path to the Withered Willow, kill 5 map bosses with delirium mirror fog active to unlock amulet anointing, then clear the first 4 passive-point maps for more liquid emotion drops. Otherwise just pass through mirrors incidentally — don't push Delirium further yet, it's the hardest mechanic and is sequenced last. Skip it entirely if your build has no cheap anoint.

  • #13Layer Abyss, then Breach, while mapping⚠ 2

    Canonical opener: Abyss (universal currency, Desecrated Bones, Omens; Well of Souls → Kulemak), then Breach (jewellery and catalysts at the Monastery → Xesht) — best for early gearing, especially belts. Abyss → Ritual is a valid alternative. Point maps can be run at your cheapest Waystone tier.

    • On every mechanic point map, finish the mechanic before you step into the boss arena (the checkpoint turns orange) — killing the boss first sometimes fails to award the point.
    • Avoid: Running a mechanic's own tablets while questing itwhy?

      Tablets add more of the mechanic into the map, which slows down finishing that mechanic's quest and killing its boss. Applies to Abyss, Breach, and Ritual alike — quest first, juice after.

    • Avoid: Killing the boss before finishing a mechanic point mapwhy?

      On league-mechanic Atlas-point maps, finish the mechanic before entering the boss arena (the checkpoint turns orange) — the point can fail to award otherwise.

  • #14Hit level 85+, finish your 4th Ascendancygate

    The lowest 4-trial Barya is level 75, which T11 farming guarantees. The 3rd and 4th Ascendancy points are ~30–40% more damage for most classes — "optional, but not really".

    Reach level 85+ and finish your 4th Ascendancy (low-tier 4-trial Barya from T11) before the Arbiter of Divinity pinnacle push.

5Arbiter of Divinity — 2 kills = full Atlas0/6
  • #15Quest Halls: Matriarch Hall + Patriarch Hall

    At the Origin Tower, Doryani sends you to the Patriarch Hall (Origin Spark) and Matriarch Hall (Origin Cradle) either side of the tower. Both bosses are hard — you should be comfortable in red maps. Look for the smooth orange beam; the pair usually spawns together.

  • #16Kill #1: quest Arbiter of Divinity⚠ 1gate

    Combine the Cradle and Spark into the Origin Core (Doryani / Engine Room), carry it to the top of the Origin Tower and kill the Arbiter. Two phases, unlimited attempts, no XP loss. It has 45% Lightning Resistance and Fire Vulnerability (0.5.5) — lightning builds should bring exposure and a curse.

    ⚠ Conflicting sources▶ 07:39▶ 06:50
    • This first kill will NOT unlock your full Atlas — that's kill #2. Players who stop here think their tree is bugged.
    • The kill unlocks the top of the Atlas tree — finish that line (Partial Translation) for 4-modifier tablets.
    • Avoid: Expecting the first Arbiter of Divinity kill to unlock the Atlaswhy?

      The quest kill doesn't unlock your full tree — players stop there and assume it's bugged. Find one Matriarch + one Patriarch Hall outside the Fortress, build a non-quest Origin Core and kill it again.

    5,000+ life and 80%+ relevant resistances before Olroth/Simulacrum/Arbiter-tier pinnacles.

  • #17Allocate the top-of-tree passives and memory forks0/5⚠ 1

    Reverse Transcription (Regal tablets) → Rogue Exile cluster (Competing Explorers, Competitive Archaeology — early jewellery) → essence/magic-monster paths → Mountain Mastery: Tablets, then the three memory forks. Grab them immediately after the first Divinity kill.

    • Avoid: Running anomaly maps before taking the Lineage Support nodeswhy?

      Allocate the anomaly-map Lineage Support drop nodes before any Jado anomaly map — Lineage gems are expensive and the nodes can double the drop.

  • #18Hunt one Matriarch + Patriarch pair outside the Fortress

    For kill #2 you need a non-quest Origin Core: find one Matriarch Hall and one Patriarch Hall outside the Fortress walls (orange beam in the fog — if you see one, the other is close), clear both, and combine the Cradle and Spark. The old 5-cycle Cardinal Device loop is gone.

    • Path outward in one direction from a Fortress wall tower — don't run random maps.
    • Clear corrupted nexuses you pass for Doryani points (Stitch the Flesh → Hidden Patterns → Remnants of the Greatness).
    • Save high Waystone-drop stones and tablets for the Hall bosses — extra Cradles/Sparks sell.
    • The Origin Core, Cradle and Spark can also be bought on the Currency Exchange.
  • #19Kill #2: non-quest Arbiter of Divinity → full Atlas unlocked⚠ 1gate

    Kill the stronger, non-quest Arbiter of Divinity with your non-quest Origin Core. Since 0.5.5 this completes the entire Precursor Fortress and unlocks every Atlas point at once — no region-by-region clearing. (Before 0.5.5 each kill let you hit a Cardinal Device for one ~40-point region, five times over.)

    • Readiness: your character should already handle T15.
    • You can delay it: full Atlas points make every map harder, and the non-quest boss is tougher.
    • Avoid: Expecting the first Arbiter of Divinity kill to unlock the Atlaswhy?

      The quest kill doesn't unlock your full tree — players stop there and assume it's bugged. Find one Matriarch + one Patriarch Hall outside the Fortress, build a non-quest Origin Core and kill it again.

    Be comfortable in T15 before the second (non-quest) Arbiter of Divinity — it's stronger than the quest version.

  • #20Spend the full tree — skip the trap nodes0/5⚠ 1

    With every point unlocked, fill the tree toward your farm. Check the trap-node list first: points can't be refunded.

    • Avoid: Taking Atlas trap nodes (no respec)why?

      Atlas points can't be refunded. Skip Man Trap (buggy Rogue Exile spawns outside the Essence), Survival of the Fittest if you'll farm Abyss (it merges rares, and Abyss drops one Omen per rare), and the hive-seeded Breach node unless you farm hives. The three small gold-found nodes are optional to path around. Full list on the Atlas page.

6Full Atlas Tree0/1
  • #21Close out the remaining tree⚠ 1

    Once the Fortress is complete, remaining points go to generic quantity/rarity/pack-size, then the mechanic sub-trees you still want. Recommended close-out order: Ritual → Vaal Temple → Delirium (hardest last). Fubgun's alternative: pick the one mechanic you'll farm right after the first Divinity kill and earn currency with its tablets while you hunt Halls.

    • Avoid: Spreading Atlas points across multiple mechanicswhy?

      Payoff nodes sit deep in each sub-tree (9-12 nodes in). Half-investing two mechanics nets ~60% of one full investment, not 200% — specialize in one at a time.

7Masters & League Quest Chains0/9
  • #22Master: Doryani — corrupted nexuses0/3

    Doryani enhances base maps and biome control; his branch is the best for exploration. Each corrupted nexus you clear cleanses its region (cleansed maps grant bonus currency and can drop Fracturing Orbs).

  • #23Master: Hilda — Great Beasts0/3

    Hilda reveals Great Beasts in maps near her camp. Best Master for boss-rush and Omen-Abyss setups.

  • #24Master: Jado — Sealed Vault and anomaly maps0/3⚠ 1

    Jado's unlock is the Sealed Vault (the node with blood coming out, usually right in front of the Fortress). He's the Master for exceptional items and Lineage Support gems.

    • Avoid: Running anomaly maps before taking the Lineage Support nodeswhy?

      Allocate the anomaly-map Lineage Support drop nodes before any Jado anomaly map — Lineage gems are expensive and the nodes can double the drop.

  • #25Ritual — King in the Mists → The Bodach0/7⚠ 1

    Ritual's hub sits next to the Fortress. Quest it without Ritual tablets.

    • Don't run Ritual tablets during the 5 body-part maps (web-digest tip; tablets may interfere with the quest drop).
    • Avoid: Running a mechanic's own tablets while questing itwhy?

      Tablets add more of the mechanic into the map, which slows down finishing that mechanic's quest and killing its boss. Applies to Abyss, Breach, and Ritual alike — quest first, juice after.

  • #26Vaal Temple — Architect → Atziri0/4

    Build roads and rooms toward the top of the temple rather than sprawling wide. Its passives (Offerings to the Queen, Military Reinforcements) work even when you don't run the Temple.

  • #27Delirium — Grand Mirror → Simulacrum → Tangmazu0/6

    Part 2 of Delirium, saved for last because it's the hardest. Since 0.5.5 Grand Mirror fog spreads to exactly 10 maps and pack count stops scaling past 100% Deliriousness.

  • #28Abyss — Well of Souls → Kulemak0/2

    Your first Abyss in a map reveals the Well of Souls. Prioritise Balance of Power: Ulaman; avoid From Below / Sprawling Rapture while questing (bigger Abysses are slower).

  • #29Breach — Monastery → Breach Colony → Xesht0/3

    Unlocks the Genesis Tree and Hivemind. Sub-tree priority: Breeding Program: Banded Fruit → Diverse Control → monster-count nodes → Sole Purpose: Destruction.

  • #30Expedition — Ruins of Kingsmarch → Olroth → crater0/6

    Follow the Logbook quest line from the Ruins of Kingsmarch. Grand Expeditions award Atlas points in 0.5.5 — and Expedition is the #1 farm, so this chain pays for itself.

8Juiced Farming Loop0/1
  • #31Commit to a juiced single-mechanic farming loop0/3⚠ 2

    Pick one S-tier farm from the dashboard (Expedition, Omen Abyss, Breach Hiveblood, Delirium/Lineage rush), match biomes and tablets to it, and pair the right Master (Hilda for boss rushes and Omen Abyss, Jado for unique/Lineage hunts, Doryani for safety and biome control).

    • Advanced (web digest, unverified): with Omens that block rarity/quantity/effectiveness rerolls active, Chaos a 6-mod Waystone to force monster-rarity and Waystone-drop mods.
    • Avoid: Not swapping Masters per activitywhy?

      Running empty maps without the right Master (Jado/Doryani/Hilda) for the activity wastes monster-scaling and reward nodes.

    • Avoid: Burning good tablets before towers/Atlas are readywhy?

      Mixing tablet types across mechanics in one session, or spending high-roll tablets before your setup can use them, wastes their value.