Atlas Tree Planner
The order to take Atlas nodes in, and where each one is. Tick nodes as you allocate them; tap Map on any node to find it on the tree.
Atlas mistakes9 to avoid
Spreading Atlas points across multiple mechanics
Payoff nodes sit deep in each sub-tree (9-12 nodes in). Half-investing two mechanics nets ~60% of one full investment, not 200% — specialize in one at a time.
Skipping Fortress progression
The Precursor Fortress is your Atlas-point engine, not a side mechanic — don't neglect it in favor of farming loops.
Burning good tablets before towers/Atlas are ready
Mixing tablet types across mechanics in one session, or spending high-roll tablets before your setup can use them, wastes their value.
Taking multi-choice Atlas nodes that raise difficulty beyond your build
Monster Effectiveness nodes scale all non-deterministic drops but also make monsters stronger — skip them entirely if your build can't handle the difficulty jump.
Running a mechanic's own tablets while questing itAbyssBreachRitual
Tablets add more of the mechanic into the map, which slows down finishing that mechanic's quest and killing its boss. Applies to Abyss, Breach, and Ritual alike — quest first, juice after.
Taking Atlas trap nodes (no respec)AbyssBreach
Atlas points can't be refunded. Skip Man Trap (buggy Rogue Exile spawns outside the Essence), Survival of the Fittest if you'll farm Abyss (it merges rares, and Abyss drops one Omen per rare), and the hive-seeded Breach node unless you farm hives. The three small gold-found nodes are optional to path around. Full list on the Atlas page.
Running individual Fortress nodes
Only path to quest objectives. The second (non-quest) Arbiter of Divinity kill completes the whole Fortress in 0.5.5, so every extra Fortress map is wasted time.
Expecting the first Arbiter of Divinity kill to unlock the Atlas
The quest kill doesn't unlock your full tree — players stop there and assume it's bugged. Find one Matriarch + one Patriarch Hall outside the Fortress, build a non-quest Origin Core and kill it again.
Running anomaly maps before taking the Lineage Support nodes
Allocate the anomaly-map Lineage Support drop nodes before any Jado anomaly map — Lineage gems are expensive and the nodes can double the drop.
Main-path allocation order, before and after the Arbiter of Ash and Divinity kills. The numbers are the order to take them in — tap Map to see where each one is.
- 1Trapped Subordinate
First node in the pre-Ash sustain/tablet-unlock block.
- 2Pathkeepers
+15% Waystone quantity — core sustain node.
- 3Eons of Domination
Unlocks Overseer Tablets — slot immediately on any map node without a powerful boss to force Waystone-tier progression.
- 4Valuable Paths
Part of the rare-monster/sustain cluster.
- 5The Chosen Path: Essences
Essence-focused sustain node.
- 6The Journey Ahead: Effectiveness
Monster Effectiveness node — scales all non-deterministic drops (currency, items, Waystones) but makes monsters stronger. Take it by default unless your character can't handle the difficulty jump.
- 7Archaeological Interest
Part of the rare-monster/sustain cluster.
- 8Expanding Hordes
Part of the rare-monster/sustain cluster.
- 9Atop the World
Unlocks generic Precursor Tablet drops while maxing Waystone drop chance. Last node before killing Arbiter of Ash.
- 10Reverse Transcription
First node allocated after the first Arbiter of Divinity kill.
- 11Competing Explorers / Competitive Archaeology (Rogue Exile cluster)
Rogue Exile cluster, pathed toward corrupted-zone passives.
- 12Essence nodes → corrupted-zone passives
Essence path into corrupted-zone passives.
- 13Magic-monster path → cleansed-area passives
Magic-monster path into cleansed-area passives.
- 14Mountain Mastery: Tablets
Final node before the three memory forks — scales tablet modifiers broadly.
- 17Propagating Secrets (tablet quantity)▶ 11:27
Increases tablet drops — take it alongside Reverse Transcription.
Biomes & Atlas focus per farmDefault loadout: Grass + Forest + Mountain or Desert. City maps grant two biomes each.
Default loadout: Grass + Forest + Mountain or Desert. City maps grant a choice of two biomes: Vaal cities → Forest or Water; Faridun cities → Desert or Mountain; Third city type (name unclear in captions) → Grass or Swamp.
| Biome | Gives | Pick |
|---|---|---|
Grass▶ 03:50 | Pack size, spears, Summoning Circles | 5% chance for Greater → Perfect currency (or Monster Effectiveness) |
| Up to +65% rare monsters | Increased number of rare monsters | |
| Tablet effect, Shrines, Strongboxes, pack size | Increased tablet quantity (rarity is also fine) | |
Desert▶ 03:50 | Rare effect, more rares, rare modifiers | Monster Effectiveness (skip Survival of the Fittest if you farm Abyss) |
Swamp▶ 04:35 | Boss juice: rares become bosses, Essences on bosses | 10% chance Exalted → Chaos |
Water▶ 04:35 | Magic pack size — the weakest biome | Chest currency (or gold if you need it) |
Which Atlas stat to push for your farm
- Ritual: Pack size (more favour) + rarity; Summoning Circle nodes
- Breach — raw loot / rares: Monster Effectiveness + rarity
- Breach — Hiveblood: Pack size
- Abyss — Ulaman currency: Rarity
- Abyss — Amanamu / Omen of Light: Monster Effectiveness; Rogue Exiles for Abyss jewels
- Delirium: Boss nodes
- Strongboxes: Still decent — research raw-currency Strongboxes
- Essences: League-start value only